JILL VALENTINE PORTRAIT

REALISTIC CHARACTER DESIGN

CONCEPT

As part of my head bust practice, here’s Jill from Resident Evil 3. Project put together on Maya, rendered with Arnold.

Jill Valentine

Grooming

FIRST STAGE

3D Modeling

As a fan of the Resident Evil franchise, I started working on one of the most popular characters when it comes to Outbreak / Survival Heroes / Zombie Apocalypse related thematic, Jill Valentine. I started modeling Jills head from scratch on ZBrush.

TOPOLOGY

Quad Mesh

After I got a good resemblance to the reference on ZBrush I moved a decimated mesh to Maya to start the retopology and UV process. As part of the study a correct topology regions that will work for animation was my goal.

GROOMING

Hair, facial peach fuzz, eyelashes and eyebrows were all created in xGen on Maya.

TEXTURING

Textures were created on Substance Painter and Mari, Painter to create all the Maps except the Displacement, and Mari to paint the Displacement which were sorted from Texturing XYZ Library.

OVERVIEW

This project is a quick study into creating high fidelity ready to rig 3d face, I used a popular video games character as example.

I sculpted Jill Valentine on ZBrush, created the textures using Substance Painter and Mari with Texturing XYZ Multiface Maps. The shirt was created with Marvelous Designer. Grooming was done with XGen and finally put together and rendered in Maya / Arnold using ACES workflow.

ASSETS

All project Assets will become available soon.

Creative Commons Attribution-NonCommercial 4.0 International License

Softwares Used
Cinema 4D Maya ZBrushOctane Substance Painter Photoshop